An elegant solution. Board game apps tend to be hit-and-miss when it comes to accessibility features, so when I encounter a color vision issue I often just uninstall and move on. Lost Cities started out problematic for me. The card colors are subtle, and the faded card-placement spots above them even more so. In particular, … Continue reading Colorblind App Review: Lost Cities
Colorblind Review – Century: Spice Road
Spiceless in Seattle. Century: Spice Road looks like my kind of game, I've heard great things about it, and I love cardamom! But without a major redesign of all game elements, colorblind gamers like me simply cannot play it. I can't confidently name any color in the image above. Some are darker than others. … Continue reading Colorblind Review – Century: Spice Road
Colorblind Kudos: Dungeon Ball
As a colorblind gamer, I often start my visit to a Kickstarter board game campaign by asking this question: "Can I even play this?" Often, the answer is no. My first look at Dungeon Ball on Kickstarter didn't go well. The reds and greens were problematic from the start, and I did not see a … Continue reading Colorblind Kudos: Dungeon Ball
Colorblind Games Profile: Will Reed
As I discovered while reviewing Tiny Towns and reaching out to Peter McPherson, players are not the only colorblind members of the board game community. Designers, developers, graphic artists, illustrators, and publishers can have vision deficiencies, too. Sarah Reed recently guest-posted about her experience modifying games for use by her colorblind friends and family. She … Continue reading Colorblind Games Profile: Will Reed
Colorblind Review: Fantastic Factories
"So it's not just a clever name." - Wayne Campbell, Wayne's World The gold standard of colorblind accessibility is double coding, which provides color-vision-deficient users additional information beyond colors. It is a valuable strategy to help us navigate any experience, including roadways, restaurant menus, and tabletop games. A Portuguese company, ColorADD, has gone so far … Continue reading Colorblind Review: Fantastic Factories
Modifying Games for Vision-Challenged Players: Qwirkle and Incan Gold
Today I’m excited to share a guest article from Sarah Reed. Sarah and her husband Will have designed several published games, including Project Dreamscape and Oaxaca: Crafts of a Culture, and they are featured in the upcoming Dice & Ink roll-and-write anthology. You can follow Sarah on Twitter at @EuroGamerGirl. Heya! Brian recently saw this … Continue reading Modifying Games for Vision-Challenged Players: Qwirkle and Incan Gold
Colorblind Review: Calico
Here, kitty, kitty, kitty... Pastel colors can sometimes blend together in my colorblind brain as a strange combination of Easter-egg-Pepto-pink-or-green-or-blue-ness. Real-world quilts and their gamified counterparts tend to make heavy use of pastel colors, which can make it difficult for me to give quilt-themed games a chance. I inhaled deeply before trying out a prototype … Continue reading Colorblind Review: Calico
Colorblind Review – Millennium Falcon: Smugglers Run
As I walked from Fantasyland toward Star Wars: Galaxy’s Edge, Disney set the stage, subtly changing the sights and sounds of my environment, taking me far, far away from Snow White and Peter Pan. It was a truly immersive experience. Millennium Falcon: Smugglers Run is the centerpiece of this new land and a fantastic theme … Continue reading Colorblind Review – Millennium Falcon: Smugglers Run
Colorblind Review: Tiny Towns
It's becoming a common experience. I hear about the new, hot game on Twitter or my local friendly game store. I watch a video review or play along. I see a lot of pretty colors, few of which I can identify. I get nervous I will not be able to play the game without help. … Continue reading Colorblind Review: Tiny Towns
Selling Colorblind Accessibility?
Today, the latest Board Game Design Lab podcast episode started with the following ad: "This week's episode is sponsored by Weird Giraffe Games, whose game Big Easy Busking is on Kickstarter right now!" It continued with the normal stuff: theme, gameplay, etc. Then this: "Big Easy Busking is easy to teach, has vibrant art, and … Continue reading Selling Colorblind Accessibility?
