hexagon with six triangles, three in primary colors with ColorSym symbols, then three more with combination of those symbols for secondary colors.

A New Colorblind Coding System: ColorSym

A free, open-source color-coding system now exists, and it is the closest anyone has come to building a code that makes any game colorblind-friendly. In a previous essay, I asked whether a Universal Colorblind Code was possible in gaming, and I listed the reasons ColorADD wasn't the answer for me. Its symbols aren't intuitive, some are … Continue reading A New Colorblind Coding System: ColorSym

Readability and Typography with Matt Paquette

I met Matt Paquette in 2021 while playing and reviewing Mariposas (see Colorblind Games Review). I was impressed by the game's subtle double-coding for accessibility, and designer Elizabeth Hargrave connected me with Matt, who shared elements of his design philosophy. We've stayed in touch since, and recently I joined him on the MP&CO. YouTube channel … Continue reading Readability and Typography with Matt Paquette

colorful meeple images on a wavy sheet

Accessibility Tip: Bring Your Own Meeples

For colorblind board gamers, the most significant challenge is usually identifying player pieces. Even in games that are otherwise colorblind-friendly, most games continue to distinguish multiple players' components by color alone. I've developed customized solutions to solve the problem, including custom markings on my own games: dots on the purple to distinguish them from blue, … Continue reading Accessibility Tip: Bring Your Own Meeples