Words Matter: Games Accessibility, Approachability, and Difficulty

The Last of Us: Part II "I used to think I sucked at games because of my blindness, but in reality, games sucked for me." Steve Saylor, Accessibility Advocate Words Matter in Gaming In every aspect of life, words are a primary tool for communication. In gaming, we use words within game environments, while learning … Continue reading Words Matter: Games Accessibility, Approachability, and Difficulty