The Last of Us: Part II "I used to think I sucked at games because of my blindness, but in reality, games sucked for me." Steve Saylor, Accessibility Advocate Words Matter in Gaming In every aspect of life, words are a primary tool for communication. In gaming, we use words within game environments, while learning … Continue reading Words Matter: Games Accessibility, Approachability, and Difficulty
Supporting Blind Gamers
I'm excited to welcome back Sarah Reed, a game designer, developer, and playtester who previously wrote about her experience modifying tabletop games for those with color vision and low vision. Sarah specifically shared how she plays with her husband Will Reed, who is legally blind and colorblind. Sarah recently responded to a Facebook community group … Continue reading Supporting Blind Gamers
Colorblind Gaming 101: (Some) Solutions
"Accessibility is not binary."James Thurston, G3ict This is a follow up to Colorblind Gaming 101: The Basics, an introduction to the science of color vision, colorblindness, and how it applies to tabletop gaming. The needs of colorblind gamers - approximately 4-5 percent of the population - are significant as we navigate tabletop spaces at home, … Continue reading Colorblind Gaming 101: (Some) Solutions
Colorblind Gaming 101: The Basics
Alongside reviews, profiles, and colorblind-friendly game mods, I hope these essays will help increase understanding of color vision deficiency and how it relates to gaming. Color Vision Deficiency Up to 90 percent of tabletop gaming is visual, and much of that information is color-specific. From player tokens to cards to the board itself, color is … Continue reading Colorblind Gaming 101: The Basics