Perennial, designed by Emily Vincent and published by Flatout Games, is a tile-laying puzzle game set in a prairie garden. I love polyomino games, and Perennial scratches that itch in a new way. The twist drives gameplay: after drafting tiles in the shape printed on tool cards, players reassemble those and other tiles into a … Continue reading Colorblind Games Preview | Perennial
A New Colorblind Coding System: ColorSym
A free, open-source color-coding system now exists, and it is the closest anyone has come to building a code that makes any game colorblind-friendly. In a previous essay, I asked whether a Universal Colorblind Code was possible in gaming, and I listed the reasons ColorADD wasn't the answer for me. Its symbols aren't intuitive, some are … Continue reading A New Colorblind Coding System: ColorSym
Colorblind Kudos: Dungeon Ball
As a colorblind gamer, I often start my visit to a Kickstarter board game campaign by asking this question: "Can I even play this?" Often, the answer is no. My first look at Dungeon Ball on Kickstarter didn't go well. The reds and greens were problematic from the start, and I did not see a … Continue reading Colorblind Kudos: Dungeon Ball
Selling Colorblind Accessibility?
Today, the latest Board Game Design Lab podcast episode started with the following ad: "This week's episode is sponsored by Weird Giraffe Games, whose game Big Easy Busking is on Kickstarter right now!" It continued with the normal stuff: theme, gameplay, etc. Then this: "Big Easy Busking is easy to teach, has vibrant art, and … Continue reading Selling Colorblind Accessibility?
