Accessibility TL;DR. Cartographers is accessible to colorblind players. Low vision gamers might struggle with font size and style of the scoring cards, but only four are used each game and they do not change through the course of a single play session. Introduction and Gameplay Cartographers is currently at the very top of my "Verb-and-Write" … Continue reading Colorblind Games Review | Cartographers
Colourblind Games Profile | Jonathan Bradley
I continue to connect with colourblind1 folks in the gaming community to understand their experiences playing, designing, and publishing games. Jonathan Bradley is a colourblind photographer, musician, and game designer whom I first met via The Blind Truth: A Virtual Exhibition, the YouTube version of his art installation focused on colour vision deficiency. "The Blind … Continue reading Colourblind Games Profile | Jonathan Bradley
Colorblind Games Review and Mod | The Red Cathedral
Big Game in a Little Box Accessibility TL;DR. Components and iconography are language-independent and well-sized, eliminating reading during gameplay. All non-dice components are double-coded by shape and color. Dice (blue, yellow, white, green, and red) were easy for me to distinguish except red and green. I modified my green die and other components referencing it … Continue reading Colorblind Games Review and Mod | The Red Cathedral
Colorblind Games Review | Dreams of Tomorrow
Accessibility TL;DR. Dreams of Tomorrow uses clear iconography and a high-contrast color scheme, making all cards and player boards easy to see for colorblind and low vision gamers. Individual player colors are easy to distinguish up to 4. Some colorblind gamers might need assistance when playing with 5 or 6. Introduction and Gameplay Dreams of … Continue reading Colorblind Games Review | Dreams of Tomorrow
Colorblind Games Preview | Fit to Print
Intro and Gameplay Fit to Print is a tile-laying game about delivering the news, designed by Peter McPherson and published by Flatout Games. The woodland creatures in their woodland realm are provided by artist Ian O'Toole. From the publisher: The front page is due in just a few hours and you have no time for … Continue reading Colorblind Games Preview | Fit to Print
Colorblind Games Preview | Naturopolis
Rivers 'til I reach you. Naturopolis continues the Button Shy tile-laying series of Sprawlopolis (2018) and Agropolis (2021). It was designed by Steve Aramini, Danny Devine, and Paul Kluka, with art by Danny Devine. Naturopolis is an 18-card wallet game that plays solo or coop (up to 4 players) in about 20 minutes. See the … Continue reading Colorblind Games Preview | Naturopolis
Colorblind Games Preview | Pocket Book Adventures
Pocket Book Adventures is a solo-only dungeon crawler, designed by David David and published by Grumpy Spider Games (known for 2021's Rucksack). It packs classic dungeon elements (monsters, potions, traps, and treasures) into a small form factor designed to be played on the go. Components Note: I played a prototype version of the game for … Continue reading Colorblind Games Preview | Pocket Book Adventures
Words Matter: Games Accessibility, Approachability, and Difficulty
The Last of Us: Part II "I used to think I sucked at games because of my blindness, but in reality, games sucked for me." Steve Saylor, Accessibility Advocate Words Matter in Gaming In every aspect of life, words are a primary tool for communication. In gaming, we use words within game environments, while learning … Continue reading Words Matter: Games Accessibility, Approachability, and Difficulty
Colorblind Games Preview | Aquamarine
Disclaimer: Colorblind Games received a pre-release press copy of Aquamarine for this preview. Aquamarine is a roll-and-write game designed by Rory Muldoon and Matthew Dunstan and published by Postmark Games. Players have 24 hours to explore the depth of the sea, discovering beacons, ship wrecks, and marine life while avoiding potential dangers. Divers must also … Continue reading Colorblind Games Preview | Aquamarine
Colorblind Games Assessment and Mod | Viticulture
"You may have the universe if I may have Italy” - Giuseppe Verdi Disclosure: I conduct freelance proofreading work for Stonemaier Games, so instead of a traditional review, I have assessed Viticulture's components and shared my modifications so more colorblind gamers will be able to play. Viticulture is designed by Jamey Stegmaier, Alan Stone, and … Continue reading Colorblind Games Assessment and Mod | Viticulture