Colourblind Games Profile | Jonathan Bradley

I continue to connect with colourblind1 folks in the gaming community to understand their experiences playing, designing, and publishing games. Jonathan Bradley is a colourblind photographer, musician, and game designer whom I first met via The Blind Truth: A Virtual Exhibition, the YouTube version of his art installation focused on colour vision deficiency. "The Blind … Continue reading Colourblind Games Profile | Jonathan Bradley

Colorblind Games Review and Mod | The Red Cathedral

Big Game in a Little Box Accessibility TL;DR. Components and iconography are language-independent and well-sized, eliminating reading during gameplay. All non-dice components are double-coded by shape and color. Dice (blue, yellow, white, green, and red) were easy for me to distinguish except red and green. I modified my green die and other components referencing it … Continue reading Colorblind Games Review and Mod | The Red Cathedral

Colorblind Games Review | Dreams of Tomorrow

Accessibility TL;DR. Dreams of Tomorrow uses clear iconography and a high-contrast color scheme, making all cards and player boards easy to see for colorblind and low vision gamers. Individual player colors are easy to distinguish up to 4. Some colorblind gamers might need assistance when playing with 5 or 6. Introduction and Gameplay Dreams of … Continue reading Colorblind Games Review | Dreams of Tomorrow

Colorblind Games Preview | Pocket Book Adventures

Pocket Book Adventures is a solo-only dungeon crawler, designed by David David and published by Grumpy Spider Games (known for 2021's Rucksack). It packs classic dungeon elements (monsters, potions, traps, and treasures) into a small form factor designed to be played on the go. Components Note: I played a prototype version of the game for … Continue reading Colorblind Games Preview | Pocket Book Adventures

Words Matter: Games Accessibility, Approachability, and Difficulty

The Last of Us: Part II "I used to think I sucked at games because of my blindness, but in reality, games sucked for me." Steve Saylor, Accessibility Advocate Words Matter in Gaming In every aspect of life, words are a primary tool for communication. In gaming, we use words within game environments, while learning … Continue reading Words Matter: Games Accessibility, Approachability, and Difficulty

Colorblind Games Preview | Aquamarine

Disclaimer: Colorblind Games received a pre-release press copy of Aquamarine for this preview. Aquamarine is a roll-and-write game designed by Rory Muldoon and Matthew Dunstan and published by Postmark Games. Players have 24 hours to explore the depth of the sea, discovering beacons, ship wrecks, and marine life while avoiding potential dangers. Divers must also … Continue reading Colorblind Games Preview | Aquamarine

Colorblind Games Assessment and Mod | Viticulture

"You may have the universe if I may have Italyā€¯ - Giuseppe Verdi Disclosure: I conduct freelance proofreading work for Stonemaier Games, so instead of a traditional review, I have assessed Viticulture's components and shared my modifications so more colorblind gamers will be able to play. Viticulture is designed by Jamey Stegmaier, Alan Stone, and … Continue reading Colorblind Games Assessment and Mod | Viticulture