Once a child "learns their colors," this new language allows them to communicate easier with others and better understand the world around them. In games, designers use this language to help players distinguish objects from one another. Those of us with color vision deficiencies are not fluent in this language, so we mitigate this communication … Continue reading Universal Colorblind Code?
Colorblind Games Profile | Peter McPherson
Peter McPherson and I first met during my review of Tiny Towns (CBG review). He provided a mini design diary, including the impacts of his own color vision deficiency on the game's design and development. Peter and I have stayed in touch since then, including at the SHUX 2022 conference where we teamed up to … Continue reading Colorblind Games Profile | Peter McPherson
Colorblind Games Review and Mod | Deep Dive
Accessibility TL;DR. I was unable to play Deep Dive without modifications due to the color combinations (pink and green for me) and lack of double-coding, though other colorblind players did not experience these issues. A few simple markups solved the problem for me. Introduction and Gameplay Overview Deep Dive is a push-your-luck set collection game … Continue reading Colorblind Games Review and Mod | Deep Dive
Colorblind Games Review | Point City
Accessibility TL;DR. Point City is 100% colorblind-friendly and low-vision friendly with vibrant, large iconography. Information is open to all players, so those with barriers can seek assistance from others around the table. Introduction and Overview Point City is a card-drafting engine builder designed by Molly Johnson, Robert Melvin, and Shawn Stankewich, with graphic design by … Continue reading Colorblind Games Review | Point City
Colorblind Games Mod | Tiny Towns
I previously reviewed Tiny Towns, one of my favorite games released in 2019. In that review, designer Peter McPherson (who is colorblind himself) described his design and development processes, including his review of an early set of components. “There was one (briefly terrifying) point when we got back the latest version of the cards and … Continue reading Colorblind Games Mod | Tiny Towns
Colorblind Games Review | Cartographers
Accessibility TL;DR. Cartographers is accessible to colorblind players. Low vision gamers might struggle with font size and style of the scoring cards, but only four are used each game and they do not change through the course of a single play session. Introduction and Gameplay Cartographers is currently at the very top of my "Verb-and-Write" … Continue reading Colorblind Games Review | Cartographers
Colourblind Games Profile | Jonathan Bradley
I continue to connect with colourblind1 folks in the gaming community to understand their experiences playing, designing, and publishing games. Jonathan Bradley is a colourblind photographer, musician, and game designer whom I first met via The Blind Truth: A Virtual Exhibition, the YouTube version of his art installation focused on colour vision deficiency. "The Blind … Continue reading Colourblind Games Profile | Jonathan Bradley
Colorblind Games Review and Mod | The Red Cathedral
Big Game in a Little Box Accessibility TL;DR. Components and iconography are language-independent and well-sized, eliminating reading during gameplay. All non-dice components are double-coded by shape and color. Dice (blue, yellow, white, green, and red) were easy for me to distinguish except red and green. I modified my green die and other components referencing it … Continue reading Colorblind Games Review and Mod | The Red Cathedral
Colorblind Games Review | Dreams of Tomorrow
Accessibility TL;DR. Dreams of Tomorrow uses clear iconography and a high-contrast color scheme, making all cards and player boards easy to see for colorblind and low vision gamers. Individual player colors are easy to distinguish up to 4. Some colorblind gamers might need assistance when playing with 5 or 6. Introduction and Gameplay Dreams of … Continue reading Colorblind Games Review | Dreams of Tomorrow
Colorblind Games Preview | Fit to Print
Intro and Gameplay Fit to Print is a tile-laying game about delivering the news, designed by Peter McPherson and published by Flatout Games. The woodland creatures in their woodland realm are provided by artist Ian O'Toole. From the publisher: The front page is due in just a few hours and you have no time for … Continue reading Colorblind Games Preview | Fit to Print