AbleGamers Foundation. People with disabilities are at a heightened risk of social isolation, and AbleGamers knows that video games can be the perfect gateway to community participation, lifelong friendships, and unforgettable shared experiences. That’s why it’s crucial to make sure these experiences are developed with accessibility as a priority and inclusion as the goal. AbleGamers pushes inclusive efforts of the industry forward by training and consulting studios while connecting them directly with players who can share their personal experiences.
Be Player One. We consider that access to video games is possible for everyone and it is necessary to act in this direction. We are a French start-up specializing in access to video games through two areas of development: the design of solutions for players with disabilities and support for publishers in making their games accessible.
Can I Play That? Since our inception in November 2018, Can I Play That? has grown from a hobby site to the destination for gamers and developers alike for all forms of accessibility information. Our reviews, news stories, and features focus exclusively on the ever-growing presence and adoption of accessibility features within the gaming industry.
DAGERSystem. We are a site focused on holistic games journalism through the lens of game accessibility. We approach our Accessibility Game Reviews with a wide view that attempts to inform gamers with disabilities of the general accessibility of each title. First and foremost, we understand that accessibility is inherently subjective, and we hope to provide our readers with a starting point for evaluating a game’s accessibility. In order to accomplish this, we actively seek out and recruit physically disabled writers with a broad range of abilities and challenges for our game reviews.
IGDA Game Accessibility Special Interest Group. The International Game Developers Association (IGDA) is the world’s largest nonprofit membership organization serving all individuals who create games. The Game Accessibility Special Interest Group (IGDA-GASIG) has worked since 2003 to aid the game industry in making games accessible for all, regardless of impairments or other limitations. A primary output of IGDA-GASIG is the Game Accessibility Conference, an event designed to take stock and exchange experiences and expertise related to accessibility in gaming.
Meeple Like Us. We’re all about the accessibility of board games. We’re interested in games as subjects for analysis. Please see our information for publishers if you’d like us to consider your game for the site. We’re also happy to consider contributions, from articles on topics we’re not covering to testimonials to accessible gaming session reports.