AbleGamers Foundation. People with disabilities are at a heightened risk of social isolation, and AbleGamers knows that video games can be the perfect gateway to community participation, lifelong friendships, and unforgettable shared experiences. That’s why it’s crucial to make sure these experiences are developed with accessibility as a priority and inclusion as the goal. AbleGamers pushes inclusive efforts of the industry forward by training and consulting studios while connecting them directly with players who can share their personal experiences.

Be Player One. We consider that access to video games is possible for everyone and it is necessary to act in this direction. We are a French start-up specializing in access to video games through two areas of development: the design of solutions for players with disabilities and support for publishers in making their games accessible.

Can I Play That? Since our inception in November 2018, Can I Play That? has grown from a hobby site to the destination for gamers and developers alike for all forms of accessibility information. Our reviews, news stories, and features focus exclusively on the ever-growing presence and adoption of accessibility features within the gaming industry.

DAGERSystem. We are a site focused on holistic games journalism through the lens of game accessibility. We approach our Accessibility Game Reviews with a wide view that attempts to inform gamers with disabilities of the general accessibility of each title. First and foremost, we understand that accessibility is inherently subjective, and we hope to provide our readers with a starting point for evaluating a game’s accessibility. In order to accomplish this, we actively seek out and recruit physically disabled writers with a broad range of abilities and challenges for our game reviews.

Family Gaming Database. We’re here to help parents and guardians navigate the world of games. We have worked with a range of accessibility experts to add key accessibility data to the database for game Difficulty, Reading, Navigation, Controls, Visuals, Audio and Communication. The data points are designed to highlight accessibility features that video games offer, both from inclusive design and specific accessibility settings. The Supporting Video Game Accessibility page includes an every-growing list of game accessibility resources.

Game Accessibility Conference #GAconf. Disability is a mismatch between a person and their environment, resulting in barriers performing day-to-day tasks, including gaming. Accessibility simply means avoiding those unnecessary barriers by reinforcing how information is communicated, and offering players some flexibility, both of which often translate into a better experience for all players. Conference attendees can expect a wide range of topics from all sectors of the video game industry – indie to AAA, academia to accessibility specialists – and leave with inspiration, new contacts, and practical knowledge of how to ensure their vision is able to reach as wide a range of players as possible.

IGDA Game Accessibility Special Interest Group. The International Game Developers Association (IGDA) is the world’s largest nonprofit membership organization serving all individuals who create games. The Game Accessibility Special Interest Group (IGDA-GASIG) has worked since 2003 to aid the game industry in making games accessible for all, regardless of impairments or other limitations. A primary output of IGDA-GASIG is the Game Accessibility Conference, an event designed to take stock and exchange experiences and expertise related to accessibility in gaming.

Meeple Like Us. We’re all about the accessibility of board games. We’re interested in games as subjects for analysis. Please see our information for publishers if you’d like us to consider your game for the site. We’re also happy to consider contributions, from articles on topics we’re not covering to testimonials to accessible gaming session reports. is an effort by a group of expert ophthalmologists and optometrists to provide trusted information on eye health and vision. They recently published an internet accessibility guide for the blind and visually impaired that includes a summary of the Web Content Accessibility Guidelines (WCAG), tips for users, and basic guidelines for developers.

PlayAbility Consultancy. PlayAbility is a group of gamers with a diverse range of disabilities, giving us a unique lens to tackle accessibility in games. Drawing on our lived experience and expertise, we playtest and provide feedback to game designer, developers, and publishers on where unintentional barriers exist and how to solve them. Meet the PlayAbility team here!

Rolling with Two. Sarah Reed and Will Reed share their two-player experiences with tabletop games, including an accessibility analysis. They won’t teach how to play the game, but they will advise whether they think it’s good at the two-player count and for those with accessibility challenges.