Card Designs (from left): Wingspan Asia Prototype, Final Published, Vision-Friendly, Wyrmspan Creating accessible games requires designers, developers, and publishers to identify the presence of unintentional barriers and seek innovative solutions. In this article I share Stonemaier Games' efforts to reduce challenges for colorblind and low-vision players, including my role as a freelance proofreader and accessibility … Continue reading From Wingspan to Wyrmspan: An Accessibility Journey
