Colourblind Games Profile | Cat Pattie

Cat Pattie is a PhD student at Newcastle University working on colour blindness, with a particular focus on its impact on education. Alongside her academic research, Cat has collaborated with Jonathan Bradley (CBG profile) to produce The Blind Truth, an in-person and virtual exhibition that explores social stereotypes surrounding colour vision deficiency. Cat and Jon … Continue reading Colourblind Games Profile | Cat Pattie

A Buyer’s Guide to Visually Accessible Board Games

I am excited to welcome Sarah Reed back to share her experiences and recommendations to support board gamers with visual accessibility barriers. This is a follow-up to Sarah's previous essay on the topic, Supporting Blind Gamers. Sarah’s recent video essay, A Buyer's Guide for Visually Accessible Board Games, was featured on the Salt & Sass … Continue reading A Buyer’s Guide to Visually Accessible Board Games

Colorblind Games Review and Mod | Deep Dive

Accessibility TL;DR. I was unable to play Deep Dive without modifications due to the color combinations (pink and green for me) and lack of double-coding, though other colorblind players did not experience these issues. A few simple markups solved the problem for me. Introduction and Gameplay Overview Deep Dive is a push-your-luck set collection game … Continue reading Colorblind Games Review and Mod | Deep Dive

Colorblind Games Review | Point City

Accessibility TL;DR. Point City is 100% colorblind-friendly and low-vision friendly with vibrant, large iconography. Information is open to all players, so those with barriers can seek assistance from others around the table. Introduction and Overview Point City is a card-drafting engine builder designed by Molly Johnson, Robert Melvin, and Shawn Stankewich, with graphic design by … Continue reading Colorblind Games Review | Point City

Colorblind Games Review | Cartographers

Accessibility TL;DR. Cartographers is accessible to colorblind players. Low vision gamers might struggle with font size and style of the scoring cards, but only four are used each game and they do not change through the course of a single play session. Introduction and Gameplay Cartographers is currently at the very top of my "Verb-and-Write" … Continue reading Colorblind Games Review | Cartographers

Colourblind Games Profile | Jonathan Bradley

I continue to connect with colourblind1 folks in the gaming community to understand their experiences playing, designing, and publishing games. Jonathan Bradley is a colourblind photographer, musician, and game designer whom I first met via The Blind Truth: A Virtual Exhibition, the YouTube version of his art installation focused on colour vision deficiency. "The Blind … Continue reading Colourblind Games Profile | Jonathan Bradley

Colorblind Games Review and Mod | The Red Cathedral

Big Game in a Little Box Accessibility TL;DR. Components and iconography are language-independent and well-sized, eliminating reading during gameplay. All non-dice components are double-coded by shape and color. Dice (blue, yellow, white, green, and red) were easy for me to distinguish except red and green. I modified my green die and other components referencing it … Continue reading Colorblind Games Review and Mod | The Red Cathedral