Readability and Typography with Matt Paquette

I met Matt Paquette in 2021 while playing and reviewing Mariposas (see Colorblind Games Review). I was impressed by the game's subtle double-coding for accessibility, and designer Elizabeth Hargrave connected me with Matt, who shared elements of his design philosophy. We've stayed in touch since, and recently I joined him on the MP&CO. YouTube channel … Continue reading Readability and Typography with Matt Paquette

Cascadia: Alpine Lakes in white text on a blue background

Colorblind Games Preview | Cascadia: Alpine Lakes

Like a beautiful child, growing up free and wild... Cascadia: Alpine Lakes is a standalone follow-up to the 2022 Spiel des Jahres winner Cascadia. Designed by Randy Flynn and illustrated by Beth Sobel, Cascadia: Alpine Lakes continues the journey to create a diverse environment of habitats and wildlife in the Pacific Northwest. Gameplay Players of … Continue reading Colorblind Games Preview | Cascadia: Alpine Lakes

colorful meeple images on a wavy sheet

Accessibility Tip: Bring Your Own Meeples

For colorblind board gamers, the most significant challenge is usually identifying player pieces. Even in games that are otherwise colorblind-friendly, most games continue to distinguish multiple players' components by color alone. I've developed customized solutions to solve the problem, including custom markings on my own games: dots on the purple to distinguish them from blue, … Continue reading Accessibility Tip: Bring Your Own Meeples

Propolis text on a banner

Colorblind Games Review: Propolis

In Propolis—designed by Molly Johnson, Robert Melvin, and Shawn Stankewich—players deploy worker bees to collect pollen, fortify their positions, and construct hives to appease their queen. It combines worker placement, resource management, area control, and tableau building in a small box. Propolis plays 1-4 in about 20-30 minutes. Gameplay Games with a combination of many … Continue reading Colorblind Games Review: Propolis

Colorblind Games Review | 20 Strong

Chip Theory Games introduces 20 Strong, a compact gaming system that delivers engaging solo experiences across multiple universes. Designed by Josh J. Carlson, it offers an interesting approach to solo gaming with limited components. For this article, I reviewed three games from the series: Solar Sentinels, Too Many Bones, and Hoplomachus Victorum. Gameplay 20 Strong … Continue reading Colorblind Games Review | 20 Strong

Colorblind Games Preview | Knitting Circle

Knitting Circle, designed by Emily Vincent and illustrated by Beth Sobel, is the newest in the long-running series of tile-laying puzzle games from Flatout Games. Players compete as knitters creating the coziest, most beautiful assortment of garments. Knitting Circle lives in the Calico (Colorblind Games review) universe, bringing the same charming art, graphic design, and … Continue reading Colorblind Games Preview | Knitting Circle