Today, the latest Board Game Design Lab podcast episode started with the following ad:
It continued with the normal stuff: theme, gameplay, etc. Then this:
“Big Easy Busking is easy to teach, has vibrant art, and graphic design that is colorblind friendly…”
What? An ad read that includes colorblind accessibility as a selling point? A recognition that a potential backer who is colorblind might see the vibrant art and have concerns about playability? I followed up with Carla Kopp, who shared Weird Giraffe’s approach to color vision deficiency in game design and publishing:
“I try to make all my games colorblind friendly, as it’s super nice for colorblind people, but it’s also great for everyone else… Less ‘not fun times’ should mean the entire experience is more fun.”
This extra effort sold at least one more copy of their game – to me. I’m excited to follow the progress of Big Easy Busking on Kickstarter and play it soon!