For me, 1980s buffets in the Midwest U.S. included Pizza Hut, Golden Corral, and Ryan's. The goal? Eat a sickening amount of mediocre food to "get the most for your money," including that second trip to the ice cream machine. Scoffton captures the disgusting nostalgia of the all-you-can-eat restaurants of yesteryear. Designed by Marcus Finlay … Continue reading Colorblind Review: Scoffton
Colorblind Review: Between Two Castles of Mad King Ludwig
Stuck in the Middle With You Some of my favorite music moments are award show performances that combined two seemingly unrelated artists: Aerosmith and Run-DMC, Jay-Z and Coldplay, Elton John and Eminem. Stonemaier Games and Bezier Games captured similar magic with Between Two Castles of Mad King Ludwig, a mashup of Stonemaier's Between Two Cities … Continue reading Colorblind Review: Between Two Castles of Mad King Ludwig
Colorblind Review: Tussie Mussie
Flower Power Tussie Mussie, designed Elizabeth Hargrave and published by Button Shy Games, is an 18-card, I-cut-you-choose game set in Victorian England. It continues the Button Shy model of clever game mechanics that fit in your pocket, and within those design constraints it's also colorblind friendly! Accessibility Tussie Mussie uses double-coding to provide a second … Continue reading Colorblind Review: Tussie Mussie
Colorblind Games Preview | Keystone: North America
"Nature invites us constantly to be what we are." -Gretel Ehrlich Keystone: North America is the first game from publisher Rose Gauntlet Entertainment. Isaac Vega (Ashes, Dead of Winter, Forgotten Waters) and Lindsey Rode (Labyrinthos) have joined forces, along with a team of co-designers and artists, to capture the beauty of nature in this card … Continue reading Colorblind Games Preview | Keystone: North America
Colorblind Review: The Isle of Cats
Head-to-tail Accessibility The Isle of Cats - designed by Frank West and published by The City of Games - combines beautiful art and clever gameplay into a rewarding tile-laying experience. On top of that, it is a master class in accessible design. Colorblind Accessibility Many designers help gamers distinguish colors within an art style and … Continue reading Colorblind Review: The Isle of Cats
Colorblind Review and Mod: My Little Scythe
Eagles and Tigers and Bears, Oh My! The past few months, my game table has been dominated by short, solo games. Pandemic: Hot Zone - North America and Hit Z Road come to mind, and NMBR9 is one of my all-time favorites. My Little Scythe fits this category. It allows for up to 6 players, … Continue reading Colorblind Review and Mod: My Little Scythe
Colorblind Review: Vamp on the Batwalk
...and I do my little turn on the catwalk "I'm interested to see your take on Vamp. I know it's not the most colorblind accessible."Cody Thompson, Jellyfish Game Studios, being dead wrong Vamp on the Batwalk, designed by Jon Simantov and published by Jellyfish Game Studios. is a light-yet-strategic card game for 2 to 6 … Continue reading Colorblind Review: Vamp on the Batwalk
Colorblind Review: Mariposas
There and back again Mariposas (designed by Elizabeth Hargrave, art by Indi Maverick and Matt Paquette, and published by AEG) combines movement and set collection to tell the story of monarch butterflies flying north from Mexico to the U.S. and Canada, reproducing, and offspring returning for the winter. It plays 2-5 in about an hour. … Continue reading Colorblind Review: Mariposas
First Impressions: 2021 Button Shy Reprint Campaign
The 2021 Button Shy Reprint Kickstarter Campaign is offering a boatload of options this week - a choice of up to 12 games (some with expansions). The campaign page is fantastic, but I got a little overwhelmed by all the pledge options. After researching, I thought my notes might help you decide what you want … Continue reading First Impressions: 2021 Button Shy Reprint Campaign
Colorblind Review and Mod: BRIKKS
Image Source: Stronghold Games In the late 1980s, Nintendo released the Game Boy, the world's first portable video game system, and along with it introduced Tetris to millions of players. Game Boy Tetris was my constant companion for years, in no small part due to its inherent colorblind-friendly interface. As a greyscale game system, I … Continue reading Colorblind Review and Mod: BRIKKS